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Skogarian Noire - Unity Game UI art

Here's my take on a point-and-click game UI in unity for a school assignment in unity.
Inspired by "Grandad" Jeremy Brett Sherlock Holmes and old school point-and-click [Gemini Rue].

The background image is from Glit Bar in Chicago, edited for fair use only under education.

UI showing NPCs, player character and player items.

UI showing NPCs, player character and player items.

UI with dialogue and quest items

UI with dialogue and quest items

HUD concept

HUD concept

Player items/ability icons

Player items/ability icons

Character rough sketches.

Character rough sketches.

Jon the bartender's side pieces were hard draw in perspective, so 3D blockout was made and traced over instead.

Jon the bartender's side pieces were hard draw in perspective, so 3D blockout was made and traced over instead.

Shadeless version

Shadeless version

Shaded Version to mimic shadow coming from the background.

Shaded Version to mimic shadow coming from the background.